Ent - Libby Heaney
Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Version rendered for dome projection at Festival of the Future, Munich

Version rendered for dome projection at Festival of the Future, Munich

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Libby Heaney and Nabihah Iqbal, Complement-arity, Live performance at Schering Stiftung, Berlin, 2022. Commissioned and presented by LAS. Photographer: ink Agop

Ent - Libby Heaney

In 2022 I worked as part of a great team with James Stringer and Jira Duguid to produce artist and quantum physicist Libby Heaney's ambitious work 'Ent-'. The installation at Schering Stiftung used Unreal's nDisplay plugin to map the realtime environment onto all the walls and floor of the space.

My roles included:
-Developing the interactive elements of the installation, from experimenting with controlling the exhibition via tensorflow using the openpose library and OSC to producing a version of the work that can be controlled by the viewer or performed by Libby with a controller, synced across 8 projectors.

-Writing shaders for unreal which used vertex offset to animate elements of the environment - some according to quantum formulae.

-Developing a streamable version for a panel discussion which used the Off World Live plugin to stream video of the panellists (remotely) into the environment and the stream video from Unreal to Youtube.

-Researching and implementing nDisplay.

-Working with the AV team to plan and install the work physically.

-Animation and 3D modelling work.

https://lightartspace.org/programme/ent
https://lightartspace.org/programme/complement-arity

The work won the Lumin Immersive Environment Award. https://www.lumenprize.com/blog/enter-the-winners

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